Designing Mobile Experiences
UX/UI, Visual design
Elliot Nahman, Sam Tokheim, Kuldeep Kapade
We imagined the uses of a mobile device in which we utilized the physical object as an essential component to how users interacted with our application. Using the phone as though it were a spray can, users can create three dimensional artwork in virtual space, as well as view other virtual work within their environment. They could also build on top of the work of others and share comments through the application.